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Showing posts with label Digital Citizenship. Show all posts
Showing posts with label Digital Citizenship. Show all posts

Digital Literacy vs. Digital Fluency

06 March
The rapid emergence of modern technologies had drastically changed the way the world works and the way in which information and knowledge is acquired. The internet generation (net geners) have begun to absorb information in new ways and have a limited tolerance for absorbing information which they could easily find through a Google search. Growing up digital “has encouraged this generation to be active and demanding inquirers - not passive consumers of media created for a mass audience” (Tapscott, 2008, p.18). The development of of these skills has been a coping mechanism to handle the information overload in the digital age.
"If it were possible to define generally the mission of education, it could be said that its fundamental purpose is to ensure that all students benefit from learning in ways that allow them to participate fully in public, community, creative, and economic life” (New London Group, 2000).

Effectively preparing students to be successful in the twenty-first century involves a development of digital fluencies that go beyond just being able to use digital tools - they must become producers of content and be able to take advantage of peer-to-peer learning opportunities, have a changed attitude toward intellectual property, develop the skills valued in the modern workplace, and have a more empowered conception of citizenship.

So what does it mean to be digitally fluent? There seems to be much discussion about digital literacy in schools today, but I don’t hear as much chatter about digital fluency. While literacy refers to knowing what tools to use and how to use them, to be considered fluent one must be able to reliably produce a desired outcome. Just like most students arrive knowing what a book or pencil is and have some idea how to use them, they still need guidance to become fluent with the tool.

Source: SociaLens Blog

An effective way to imagine the difference between literacy and fluency is to consider language. Developing fluency is like learning a foreign language: to be literate in that language means that you have learned some phrases and can share some basic ideas. However, to be fluent means the ability to create your own story and proficiently use the language in varying situations. Digitally fluent people are able create, re-mix, and share ideas through the use of technology. 
"The key idea is the ability to produce content rather than simply use technology" (Crockett, L., Jukes, I., & Churches, A. (2011).

It is important to remember that literacy occurs on a spectrum and students don't simply become fluent after a single lesson. It takes time, practice, and continuing feedback much like the acquisition of most other skill sets. The Global Digital Citizen Foundation divides digital fluency into five categories: Information, Solution, Creativity, Collaboration and Media. The organisation has developed a structured framework to model the critical skills that today's students require to become digitally fluent.


Source: Global Digital Citizen Foundation

Great - yet another set of criteria I must integrate into my teaching. 
Teachers are already juggling an array of criteria that must be covered through their programs. I currently must satisfy the demands of the MYP concepts, objectives, ATL skills, a national curriculum and the ISTE Standards. The last thing I need is another set of criteria that must be infused into my program. However, what I like about The Global Digital Citizen Foundation is that the fluencies listed are easily integrated into already existing programs. Instead of restructuring my units, I simply reviewed my program with these standards in mind to see which areas I deficient in.

There are many large and small scale educational activities which can be integrated into current teaching practices to promote technology competence and digital fluency. The following is a brief collection of classroom activities and technology tools I collected to encourage the acquisition of digital fluencies using the five categories identified by The Global Digital Citizen Foundation:


Curated alongside: Costello, J., Hamilton, D., Langford, C., Stigall, J. (2016)


References

Briggs, C. (2012). The Difference Between Digital Literacy and Digital Fluency. Retrieved from http://www.socialens.com/blog/2011/02/05/the-difference-between-digital-literacy-and-digital-fluency

Costello, J., Hamilton, D., Langford, C., Stigall, J. & Turple, C. (2016). Digital Fluency in the Classroom. Retrieved from http://digitalfluencyintheclassroom.weebly.com/toolbox.html

Crockett, L., Jukes, I., & Churches, A. (2011). Literacy is not enough: 21st century fluencies for the digital age. Corwin Press. 

Jukes, I. (2015). Global Digital Citizen Foundation. 21st Century Fluencies. Retrieved from https://globaldigitalcitizen.org/21st-century-fluencies

New London Group (2000). A pedagogy of multiliteracies: Designing social futures in Literacy Learning and the Design of Social Futures, ed. Bill Cope and Mary Kalantzis. London: Routledge, p 9-38.

Copyright: The War against Piracy is Stifling Creativity

07 September
As an educator who utilizes technology in her teaching, I had so many questions about copyright that no one seemed to be able to answer: 

What does copyright mean?
Where can I find free-to-use content?
Do Fair Use principles cover me as an educator?

My pursuit of answers that led me down a rabbit hole of information, contradictions, and legal jargon. Unfortunately contemporary copyright laws are convoluted and full of “grey areas”. The hypocrisy of how most laws have been established (through large corporations looking to cash-in) has stunted culture and put limits on creativity in the digital world. While I do believe direct copy and paste piracy should be illegal, today’s restrictions may be crippling today’s Creative Class of learners.






Finding Free-to-Use Content for Multimedia Projects

Finding Free-to-Use Content for Multimedia Projects

07 September
I once tried what I thought was a fantastic idea as an English teacher: have students create a movie trailer for a book they had read to present to their classmates. Students did an excellent job carefully piecing together images, footage and background music using a variety of editing software. When they presented in front of their peers, we filmed their presentations and posted them privately on YouTube.

Then YouTube took down the majority of my students' videos 
for copyright infringement. Oops.

I had to backtrack and learn more about copyright laws and teach this information to my digital citizens:


I also created a student-friendly printable "cheat sheets" to help students find content for their multimedia projects:




Please feel free to copy these materials and use them for educational purposes.
Online Privacy for Students in a Digital Age

Online Privacy for Students in a Digital Age

08 July
When I taught Grade 8 English, I always had my students write an autobiography at the beginning of the year to learn more about them. This past year I added a media focus by having students design a digital poster to represent themselves. The software to be used was left wide open - students could use anything from Microsoft Publisher to online digital poster software to simple Paint.

I even gave student the option to publish their work online as visual resume or an About.me page. My intention for this online option was to encourage students to begin building a positive online presence. It was not mandatory, but rather an option and platform for the students to showcase their accomplishments. 

See my lesson instructions here:


We spoke as a class about what is and isn’t appropriate to post online. 

However, I received mixed reactions from parents and my peers. Was this still too much information for students to post publicly? Should students under a certain age be anonymous on the internet? Should such online behaviours be encouraged by a school?


Where do we draw the line between creating a positive digital footprint and protecting children from the dangers of the internet? 

In a school which introduced a 1:1 laptop program and supports a tech-infused learning community dedicated to the principles of the International Society for Technology in Education (ISTE), these are critical questions to be asked. And it seemed that no one knew the answers.

My classroom project sparked a lively debate among educators at my school concerning what the students should and should not be doing online. On one side, it is important for schools to protect students from the dangers of the internet. On the other side, I think we could all admit that students with their own laptops and a constant wifi connection are visiting whatever sites they wish.

Instead of hiding children from the internet, I feel it’s the role of the school to educate students on safe online behaviours.

We can never teach someone swim from the deck of the pool. We of course shouldn’t push them into the water with no previous guidance, but instead assist them into the water with a suitable knowledge of what to do once in the water and how to react to unfavourable situations. 

From my experience, educators often prematurely give students full reign of the internet after deciding technology is a beneficial tool for education. We essentially pushed students into the deep end without the necessary skills needed to stay afloat. Students need to be explicitly taught digital citizenship and have their online actions closely monitored while they are still learning appropriate online behaviour.

See my follow-up lesson on online privacy here:



Please feel free to use any of these resources in your own teaching of online safety.

Social Media in the Classroom - Twitter Pilot

06 July
Social media is a great tool to integrate into the classroom and I have experienced with various platforms such as Edmodo, Blogger, Google Sites, Facebook, Skype and most prevalently Twitter. I used Twitter in my practicum classroom back in Ontario and it went over quite well. The students stayed in touch with me and their peers from the ease of their phones and home computers. I was able to send links to the students easily and recommend educational resources related to the topics were were learning about in class.

Last year, I piloted a Twitter program at my school and Hong Kong and did not have as successful of results. Twitter is not popular in Asia and many of the students had never even heard of it before. After the chaos of getting 90 students signed up on the website, I found Twitter not to be very user-friendly for 12 year olds. Unfortunately the students were not very engaged in using Twitter as it was not a form of social media they were interested in using. In addition, we ran into many problems with the students’ inboxes getting spammed with adult content.




In the end, we found other collaborative web 2.0 tools such as Edmodo and Google Docs a better fit for our students. I personally use Twitter to connect with other educators and find it a valuable tools for collecting resources and having conversations with other educators.

For those new to Twitter, see this document about the basics of using Twitter (I made this for my students). Here is a presentation and instructions for signing up to Twitter we presented to the teachers after our pilot project.


Follow me @CrisTurple

The Horizon Report: Emerging Technologies Initiative

24 November

The Horizon Report is a decade-long comprehensive research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry. This report is the result of a joint venture between The New Media Consortium (a globally focused not-for-profit consortium dedicated to the exploration and use of new media and new technologies) and The ELI (a community of higher education institutions and organizations committed to advancing learning through information technology innovation).


The following are my synthesized points of learning from the 2011, 2012 and 2013 editions of the report, outlining the contemporary key trends and critical challenges of emerging technologies.



Key Trends


1. The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators. 
  • sense-making and the ability to assess the credibility of information are paramount - teach research skills, not knowledge
  • media/digital literacy for students to be able to navigate the internet


2. Technologies we use are increasingly based not on school servers, but in the cloud. 
  • browser-based software that is device-independent
  • notions of privacy and control (where is the line?)
  • significant cost savings (bring your own device)


3. Technology continues to profoundly affect the way we work, collaborate, communicate, and succeed. 
  • The digital divide, once seen as a factor of wealth, is now seen as a factor of education
  • evolving occupations, multiple careers, and an increasingly mobile workforce (prepare students for jobs which don’t exist yet)


4. People expect to be able to work, learn, and study whenever and wherever they want to.

  • logistical challenges in a busy, fast-paced world (should we also be sure to unplug?)
  • the implications for informal learning are profound - social networks
  • “just-in-time” learning and “found” learning: maximizing the impact of learning by ensuring it is timely and efficient


5. The perceived value of innovation and creativity is increasing.

  • “Innovation is valued at the highest levels of business and must be embraced in schools if students are to succeed beyond their formal education. The ways we design learning experiences must reflect the growing importance of innovation and creativity as professional skills.”

Near-term horizon (within 1 year): electronic books

Mid-term horizon (within 2-3 years): augmented reality and game-based learning
Far-term horizon (4-5 years): gesture-based computing and learning analytics



Critical Challenges


1. Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
  • despite widespread agreement on its importance, training in digital literacy skills and techniques is rare
  • the lack of formal training is being offset through professional development or informal learning, but we are far from seeing digital media literacy as a norm
  • digital literacy is less about tools and more about thinking, thus skills and standards based on tools and platforms have proven to be somewhat ephemeral (short-lived)

2. Economic pressures and new models of education are presenting unprecedented competition to traditional models of schools.
  • ways to control costs with growing number of students, and fewer resources and staff than before
  • simply capitalizing on new technology is not enough; new models must engage students

3. The demand for personalized learning is not adequately supported by current technology or practices.
  • more learner choice and control (differentiated instruction)
  • “It has become clear that one-size-fits-all teaching methods are neither effective nor acceptable for today’s diverse students” - has one-size-fits-all teaching ever been an effective way to teach??

4. The fundamental structure of the K-12 education establishment — aka “the system.”
  • “As long as maintaining the basic elements of the existing system remains the focus of efforts to support education, there will be resistance to any profound change in practice.”
  • Why are we still educating in the same manner we did before computers were invented? Why is education not the number one priority to our society? Capitalist mentality: no personal gain from education system

5. Many activities related to learning and education take place outside the walls of the classroom and thus are not part of our learning metrics.
  • social networks: difficult to tie back to the classroom, as they tend to happen serendipitously and in response to an immediate need for knowledge, rather than being related to topics currently being studied in school